The Tektronix Golf League is now in it's 14th season of playing golf at local area golf courses. The league plays every Thursday after work from mid April in to September. The league is open to all Tektronix employees, former employees, retirees and Tek employee family/friends.

League Rules

Generally, we adhere to the USGA rules. We do make some exceptions for the sake of "Ready Golf".

Ready Golf

To maintain speed of play (maximum of 15 minutes per hole), please play "Ready Golf". Following are some recommendations for Ready Golf:

  • Walk briskly to your ball.

 

 

  • Take your next shot as soon as you are ready, do not wait for your turn.

 

 

  • Minimize your practice strokes. Take them while you are waiting for your turn. When it is your turn, cease practice swings and hit the ball!

 

 

  • Leave your bag between the green and the next tee. Retrieving your bag from elsewhere holds up the next group from approaching the green.

 

 

  • Record the scores when you reach the next tee. Do not pause around the green to do so.

 

 

  • If you are falling behind the group in front of you, as each person holes out their put, proceed immediately to the next tee and tee off without waiting for your turn. This should quickly catch you up.

 

 

  • On par threes, once everyone is on the green, if the tee in front of you is backed up and the group behind you is waiting, move behind the green and wave them on. If you are in the waiting group, be ready to hit when waved on. If the tee in front of you is open, do not wave on the group behind you, quickly play out the hole and move to the next tee.

 

 

  • When looking for lost balls, be brief. See rules below on how to play penalty strokes for lost and out-of-bounds balls.

 

Hole Prizes - When Available

Paid members, and guests that pay the $2 guest fee are eligible for the weekly hole prize awards.  The first group of the day is responsible for carrying the hole prize flags and placing them on the correct holes ( the pro shop should have the correct info ).  The final group is responsible for collecting the flags, returning the cards to a TekGolf board member, and giving the "flags" back to the pro shop desk.  If you find the prize flags on holes different than what was published on the tee sheet, play the flags as placed.

 Just to clarify a few TekGolf conventions that have been points of confusion for some players and to ensure that everyone is applying these the same way, here are some guidelines for the awarding of hole prizes to eligible (paid-up) players.  And when in doubt, get consensus from your playing partners.

  • Long Drive:

 

The ball must be in the fairway ( first cut of rough does not qualify ).  The drive that ends up the farthest distance from the (forward) tee box, in the fairway, will be the winning shot.   Players that play from different tees compete for the same flag unless specifically designated otherwise.   Sign the card - you win!

 

  • KP ( Closest to the Pin ):

 

This prize only appears on par 3 holes.  The ball must be on the green (any part of the ball touching the surface of the green).  The shot measured closest to the center of the cup is the winner - sign the card!</li/>

 

  • Best 2nd shot ( Closest to the Pin ):

 

This prize appears on par 4 holes.  The ball must be on the green (any part of the ball touching the surface of the green).  The shot measured closest to the center of the cup is the winner - sign the card!</li/>

 

  • Long Putt/Long In:

 

The ball holed the from a location farthest from the center of the cup. The ball may or may not be resting on the green when struck (chip-ins count).

Penalty Strokes

Just to clarify a few rules that have been points of confusion for some players and to ensure that everyone is counting strokes the same way, here are some guidelines for handling penalty strokes.

  • Out-of-Bounds:

 

This is a "stroke and distance" penalty. The proper way to handle this is to hit another ball from the point of the original shot and add two strokes. So if your drive goes out of bounds, hit another tee shot which will then be lying three (hopefully in bounds). (See "Hitting a Provisional Show" below).

For the sake of "Ready" golf. We will allow you to simply drop another ball at the point where the original shot went out-of-bounds. Add two strokes to your total and then take your next shot. If it was your tee shot that went out-of-bounds, after dropping a ball, you lie three and your next shot is stroke number four.

 

  • Lost Ball (not in water hazard):

 

A lost ball is treated the same way as an out-of-bounds ball. That is, it is a "stroke and distance" penalty. The proper way of handling this is to return to the point of the original shot, add two strokes, and then hit another ball. (See "Hitting a Provisional Show" below).

For the sake of "Ready" golf. We will allow you to simply drop another ball in the vicinity of where the ball was lost. Add two strokes to your total and then take your next shot. If it was your tee shot that was lost, after dropping a ball, you lie three and your next shot is stroke number four.

 

  • Lost Ball (in water hazard):

 

This is just a single "stroke" penalty. You drop another ball behind the hazard, on the flight path of the ball as it crossed the hazard boundary. Add one stroke, then play your next shot. If your tee shot went in the water, you may drop another ball anywhere between the tee and the hazard, add one stroke, then take shot number three.

If the water hazard is a lateral hazard, then you drop another ball within two club lengths of where the ball entered the hazard, no nearer to the hole than that point. Add a stroke and then take your next shot.

 

  • Hitting a Provisional Shot:

 

  • In the case where you may have hit your shot out-of-bounds or into a non-water hazard (such as the woods), you should immediately play a "provisional" ball from the original spot. If your original is lost or out-of-bounds, you then play the provisional ball with a "stroke-and-distance" penalty of two strokes.

 

  • If you want to get the nitty-gritty definitive word, you can review the formal statement of the rules at www.usga.org. Note that the USGA does not recognize any modifications to the rules for "Ready" golf. "Ready" golf is a local concept to maintain speed of play.

 

Playing from the Blue Tees (men) White Tees (ladies)

  • Treated as a playing preference

 

 

  • Try to group people according to their tee preferences to speed up play.

 

 

  • There is no changing tees during a round.

 

 

  • In mixed tee foursomes, blue, then white, then red

 

 

  • Contacting the scheduler before round

 

 

  • Your score could be disqualified if you don’t

 

 

  • Separate Long Drive holes if 5 or more are scheduled (If not, see rule #3)

 

 

  • Mark your scorecard with your tee designation

 

Distance Measuring Devices

For all play in a TekGolf regular league game, tournament or special event, a player may obtain distance information by using a device that measures distance only. However, if, during a stipulated round, a player uses a distance-measuring device that is designed to gauge or measure other conditions that might affect his play (e.g., gradient, wind-speed, temperature, etc.), the player is in breach of Rule 14-3, for which the penalty is disqualification, regardless of whether any such additional functions are actually used.

 

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